Showing posts with label Refraction. Show all posts
Showing posts with label Refraction. Show all posts

Motiva COLIMO 1.2! Fast Overview


Motiva COLIMO, a realtime postproduction tool that allows change materials over prerendered images,
taking in account physical accurate reflections, refractions and GI bleeding.



 CHANGES FROM PREVIOUS (1.1!) VERSION:

 - Thea render integrated workflow support.
 - Image sequence support.
 - New fle format that allows easier connection to third party software.
 - InteliThread upgraded that makes user experience smoother and allows faster changes over the colors and textures.
 - Better texture fltering.
 - Color picker is now applied to the objects in realtime.
 - Better lights support.
 - Improved viewport control.
 - Supersampling feature.
 - Alpha support on saving.
 - Better memory footprint.
 - Faster project loading.
 - Faster viewport resizing.
 - Samples included.
 - Jpg quality selector on export to web.
 - New versions of Max2Colimo and Modo2Colimo.
 - Minor bugs fxed...

More Info...
 Link : http://www.motivacg.com/forum/viewtopic.php?f=3&t=172
 Link : http://www.motivacg.com/
 Vimeo Link : http://vimeo.com/motiva














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Beginner Modelling Tutorial 3dsmax

Basic Modelling Techniques for new learners explaining how to create a model using the basic tools to get professional models
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Creating a Pontiac Trans am - 3dsmax


Tutorial explaining the modelling , painting, lightning and rendering process of a Pointiac Trans am.

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Rendering in 3dsmax 2011

In this 10 min video tutorial, the Florence Design Academy will explain you how to render with Autodesk latest release i.e 3ds max 2011. This video contains the text of the explanation for the most important settings.
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Rendering Diamonds - 3dsmax, Mental Ray


Working with Mental Ray in 3DS MAX and rendering objects (in this case, diamonds) with Mental Ray can give you outstanding quality and unsurpassed realism.

In the following tutorial we will learn about using Mental Ray to achieve outstanding quality and unsurpassed realism after rendering objects.

Go to  the Tutorial here
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Restaurant Interior Design 3dsmax

Details of 3d Materials, Architectural Materials were used. For lights i used Mental ray with a spotlight as sun and a omni in the center of the scene, since the sunlight was not enough to illuminate the center of the restaurant. The render of this single frame took 45 minutes on a P4-2 gigs of ram. Here i used Mental ray with final gather, global illumination "ON" final gather with the value of 500 and for bounce lights the value of 1. Click here to see a different render of this scene, for any questions about the settings of this lighting solution please contact me.
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3d Wallpaper of Enanya Art Gallery


A wallpaper which shows a study glass reflection, refraction, lights and shadows. I wanted to create something artistic with the logo, probably something nice to use as a wallpaper.
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