Showing posts with label 3d Lights. Show all posts
Showing posts with label 3d Lights. Show all posts

Lighting and Rendering in 3ds max using Mental Ray


Lighting and Rendering in 3ds max using Mental Ray

Here you will learn how to light and set up some materials for a nice result in a shorter time.


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Tutorial to Create a Clock in 3ds Max


Clock tutorial in 3ds Max
In this tutorial you will learn few tips to create a clock in 3ds max and render it with Fryrender. Then you will learn howto apply fry materials and how to make the light setup. Finally, you are going to see how to work with the tone mapping and layer blending controls.
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Zbrush 4 R2 new features




Zbrush 4 R2 to be realeased tomorrow, Sep 20 2011. as announced by the Pixologic.
Featuring new features like Booleans, Dynamesh mode and enhancments in topology now including punching holes and joining pieces together at will.

The other two sneak peek of Zbrush 4 R2 can be seen on zbrush central below.

Making Time For Art #4 - "Clay Time"

Making time for Art#3

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3ds MAX + VRay Tutorial :: Time is running

What is V-ray ? This beginner tutorial explains about this plugin and how its different settings gives us realistic results when installed in 3dsmax. to understand the different materials and lights are used you could try this tutorial yourself.

This 3ds Max Tutorial is by CG artist, Jan K. Vollmer.

In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with vray 1.50.SP1.


Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1.

First of all I build some kind of a studio surrounding with making a concave fillet and bend it a little to get a fourth of a cycle. So get enough studio walls around the objects. Be sure to make it big enough.

Then I start the modelling. Everything was made from standard forms in max and nothing special. I almost did not use textures, because I wanted to create real metal materials and silver effects. Just the little factory inside has textures like the ground and some buildings.
 

  
Wire of the whole Scene
 


Close-up of the clockwork



Close-up of the Lamp

The next step is to set up the materials for the different metal objects, the glass and the factory. I used the standard vray advanced materials and modified them for the five Basic materials in my scene.


The chromium material:
A standard vray material with a light gray colour in the reflection, refl. Gloss of .71, subdivision of 12 to get nice results but still short render time. The IOR is at 2.97 and I used ward.

The glass material:
In the reflection slot is a falloff map set to standard and fresnel. Ref. Gloss. Is set to .98, IOR is at 1.517 and set the affect shadow and alpha to get nice shadows on the ground. The fog colour is set to white.


The light material:
Just a simple vray light material that is set to a warm light orange colour and with a multiply of 6 to get a bright effect. Instead of a real bulb I used a sphere with the light material applied to get the light emission.
The hdri reflection map:

This is a map I use very often for interior scenes. I set the overall multi. to 3.0, made a spherical environment and a vertical rotation of 75 deg. To get the ground of the map really on the ground, I put that map in the environment reflection slot in the vray over right slot.

The silver material :
Silver material is very similar to the chromium; it has just a much brighter reflection colour and a almost black diffuse. I also set the refl. Gloss. to .95 for high reflections. The IOR is at .18 for silver.

 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 


The light material and HDRI Map

The next is the light set up of my studio. I put two vray plane lights in the scene, one from the right hand side with a blue colour and a multiplier of 5, set it to invisible and the subdiv to 25. The second light I set on the left hand side of the objects to have some light from the opposite side. Here i used a warm colour and a multiplier of 2 to get a soft back light. Subdivs are also at 28. in the vray light properties i set up the diffuse subdivs to 1500 for all lights in the scene to get a nice soft diffuse effect.


The studio lighting setup


Check the VRay Lights Setting Below

























Rendering setup For Scene

I made some standard setups like switch of the default lights and hidden lights.I used adaptive subdivision for faster renderings and catmull-rom for sharp edges. For the environment I used a warm colour and the hdri reflection map with the multiplier of 1.For more contrast I set the colour mapping to hsv exponential with the dark multiplier of .5 and the bright to 2.0.
Be shure to switch sub-pixel mapping on to reduce the highlight sparcel effect in the bright colours. The same for clamp output and affect background.



The render setup part1

Before I finally render the image I do some test renderings with low adjustments like ir-map to low and light cache to 100. If everything is like I want it, I push up the settings to custom for the ir-map and a higher light cache of 500 and a sample of .005m. The vray render region is set to 32 for exact rendering. Also set the low threat priority for better performance. I used distributed rendering to render much faster and skip the waiting time. Here is a small intro:

Install on all slaves the vray render node for distributed rendering and set the ip address of the master as render host. Start the vray spawner for distributed rendering. Make sure that the mappings and textures you are using are locates on a server were all the slaves have a connection to. It all so has to be the same device letter like on the master machine (Z:\3dsmax2008\mapingfolder\...) If you have the option “check for missing files” switched on, vray is looking on every slave for the connection and will tell you if anything is wrong. To check for the files I use the asset tracking function in max to relocate the missing files.

And below is the render setup part 2 , and 3

 
 

The Final Image


I hope you find this “making of” interesting and you get some help or inspiration from here. All the best and thanks for reading!

Author: Jan K. Vollmer
Website: www.jankvollmer.de

Email: jkv@elberfeld.de
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Beginner Modelling Tutorial 3dsmax

Basic Modelling Techniques for new learners explaining how to create a model using the basic tools to get professional models
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Creating a Pontiac Trans am - 3dsmax


Tutorial explaining the modelling , painting, lightning and rendering process of a Pointiac Trans am.

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Zbrush 3.5 Introduction Video

With the new release of version 3.5, Zbrush offers more powerful tools to sculpt 3d models, this video shows the new features in zbrush focusin on zspheres.
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Creating Nightfall Lighting in 3dsmax, Vray


This project is based on the work of Spanish architect D. JoaquĆ­n Torres A Study of Architecture-zero, created in 3ds max.  V-ray used as the render engine
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Introduction to Texturing, Lighting and Rendering Architectural Exteriors


In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.


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Facial Animation 3d Softwares

This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I’ve ever seen come out of a computer.

Pendulum Studios’, AlterEgo division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial movements you’ve ever seen on a digital actor. Every wrinkle, crinkle and twitch is reproduced with startling accuracy.

The guys over at AlterEgo have developed proprietary “facial performance software”, which combined with special mo-cap hardware, can produce unbelievably real digital faces in record time. Their work has been featured in motion pictures, commercials, animation and video games including Dark Sector and the forthcoming Silent Hill 5.

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Modelling Zen Pebble Stones, 3dsmax

This tutorial shows us how to create a serene japanese style 3d image in 3ds Max. You will be modeling a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial specially the modeling, starting from one sphere then creating copies of it,
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Character Modeling in 3dsmax

Modelling a Character can be a very challenging process, but can be done if the entire process is determined step by step, its like having more than a process like sketching, modelling, rigging, lip syncing, texturing and finally the lighting.
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Rendering Diamonds - 3dsmax, Mental Ray


Working with Mental Ray in 3DS MAX and rendering objects (in this case, diamonds) with Mental Ray can give you outstanding quality and unsurpassed realism.

In the following tutorial we will learn about using Mental Ray to achieve outstanding quality and unsurpassed realism after rendering objects.

Go to  the Tutorial here
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Old House Architecture Photograph, Bahrain

Old Traditional house now demolished, This unique picture was taken by Mr.Khan, a famous Bahraini photographer who captured the Tradition and Culture of Bahrain which is now history. inspired by this photo a 3d model was made which is worth sharing.
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3d Design Concept Riffa Palace

A Concept derived from the Riffa Clock tower, Bahrain. The idea was to create something massive, royal having the same arab feel.
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Final Architectural Visualization Riffa Clock

Riffa Clock Tower final render. Modelled, textured and rendered in 3dsmax 9. Later the background sky was added in Photoshop CS2.
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Test Renders Riffa Clock Tower

Test Renders of Riffa Clock Tower. Im usually eager to test my lights initially in any 3d enviroment, it helps me visualize how my end product would look like.

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Bahraini Traditional House

 A visualization of an Old Bahraini House which says a story of its own time. I got inspired by a photograph taken by a well known Senior Photographer of Bahrain "Mr. Khan". He photographed the traditions and culture of Bahrain which are no more.
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Architechtural Visualization 3dsmax 1

Architechtural Visualization of Enaaya Art Gallery, Apart from the interior, exterior renders are sometimes more important because they determine the business location around the building. In this render my primary focus was to show how the effect of daylight would be on the building's interior, and global illumination created by sunlight. As in the cafe here people can enjoy the soft sunlight with a coffee and an artistic environment.
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3d Wallpaper of Enanya Art Gallery


A wallpaper which shows a study glass reflection, refraction, lights and shadows. I wanted to create something artistic with the logo, probably something nice to use as a wallpaper.
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